tag:blogger.com,1999:blog-5421725753903072640.post1838273505215796094..comments2023-06-16T03:06:17.798-07:00Comments on Seraph3D: Good exampleTim Joneshttp://www.blogger.com/profile/02662373324678709830noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5421725753903072640.post-60069888862009755002009-06-15T07:55:15.472-07:002009-06-15T07:55:15.472-07:00You sir, just made my morning (and probably some m...You sir, just made my morning (and probably some more during this week).<br /><br />We've got to animate a lot of furry animals dancing inside a nightclub.<br /><br />Of course getting the light and sound to coordinate, and several other atmosferic effects is going to be a pain, so we settled for channel lighting. <br /><br />Render times will be longer, but we will have to render the lighting pass way overexposed just once at 32 bit, and we can control exposure later interactively. Piece of cake, or so we tought.<br /><br />Then, we did some test renders, and yes! we were able to interactively control the light like we planned. <br /><br />But antialias owned us, there was just too much saturation and hue contrast jumping around.<br /><br />So, dude, seriously, you just not only made this morning. I think i got my mornings back for the rest of the week.Felipe Budinichhttps://www.blogger.com/profile/09755101146972136119noreply@blogger.comtag:blogger.com,1999:blog-5421725753903072640.post-26448474998077753752008-12-23T23:10:00.000-08:002008-12-23T23:10:00.000-08:00Merry Christmas! Tim :)Merry Christmas! Tim :)Anonymoushttps://www.blogger.com/profile/00896123272371177044noreply@blogger.com