click on the cropped image above to see the full composition.
Things slowed down just briefly at work recently and I saw an opportunity to create some personal artwork again. This was a really fun project and allowed me to learn Mari which I'm pretty happy with.
Everything was modeled in 3dsMax and rendered with Vray. Textures were either created in nuke or Mari. Surprisingly, this is the first project I've ever done that didn't require any photoshop at all. Compositing was done in Nuke. The final render was done at 4k. Below is a link to a breakdown that shows the raw renders and the comp build up. I've also included a link to a higher res render.
Tuesday, January 24, 2012
For this project I came on about halfway through to set up the master light rig for the environment and robots as well as help setup up render passes and settings for the lighting team. This project was a quick one with only 4 weeks total to complete. This show ran very smoothly with only a couple minor and simple to fix issues along the way. Most importantly (for me) was that on this show I learned a new method for keeping the entire team organized as well as greatly simplifying all of the usually complex setups for creating all of the different render passes we would need. As usual its all Maya/Vray/Nuke.